Virtual Piracy

Frequent Catallarchy reader and commenter Tim Swanson sends a hat-tip to this post on Terra Nova about piracy and blackmail in virtual worlds.

Eve-Online is a space-opera MMORPG that has evolved a vibrant PvP sub-culture based on pirates...

The other day a member of my guild got "ambushed" but was ransomed for the sum of 15 Mil Isk. Apparently this is a fair, even cheap price, and some "ransom's" go even higher. ...

While to a lay person its hard to imagine a game being "coercive" per se, is that always true for all in-game (emphasis on in-game) actions?

For more on virtual property rights, see my previous post on this issue.

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